鶹Ƶ

Skip to main content
  • Home
  • 鶹Ƶ
  • Faculty Experts
  • For The Media
  • ’Cuse Conversations Podcast
  • Topics
    • Alumni
    • Events
    • Faculty
    • Students
    • All Topics
  • Contact
  • Submit
STEM
  • All News
  • Arts & Culture
  • Business & Economy
  • Campus & Community
  • Health & Society
  • Media, Law & Policy
  • STEM
  • Veterans
  • University Statements
  • 鶹ƵUniversity Impact
  • |
  • The Peel
Sections
  • All News
  • Arts & Culture
  • Business & Economy
  • Campus & Community
  • Health & Society
  • Media, Law & Policy
  • STEM
  • Veterans
  • University Statements
  • 鶹ƵUniversity Impact
  • |
  • The Peel
  • Home
  • 鶹Ƶ
  • Faculty Experts
  • For The Media
  • ’Cuse Conversations Podcast
  • Topics
    • Alumni
    • Events
    • Faculty
    • Students
    • All Topics
  • Contact
  • Submit
STEM

Research Finds In-Game Rewards Have No Effect on Learning

Tuesday, January 13, 2015, By J.D. Ross
Share
Research and CreativeSchool of EducationSchool of Information Studies
New research from the iSchool suggests that rewards do not affect learning in video games.

New research from the iSchool suggests that the quantity of rewards do not affect learning in educational games.

New research from Associate Professor explores the role of in-game rewards and the impact they have on learning in educational games.

In a paper set to be published in the April edition of , Stromer-Galley and a team of researchers examine how the presence of rewards in an educational video game influenced whether subjects learned complex concepts.

The researchers designed and developed two educational video games, one with and one without a range of reward features for players, and examined learning outcomes among students. Although both video games significantly improved learning, the researchers found that the quantity of rewards provided in the game did not have an impact.

“We conducted an experiment to determine if rewards in a video game improved learning about complex psychological concepts,” explains Stromer-Galley.  “Although people in the high-reward game felt rewarded and they liked playing the game more than those who played a game with low rewards, the rewards had no effect on learning.”

Jennifer Stromer-Galley

Jennifer Stromer-Galley

The game, designed specifically for this study, trained players to change their decision-making behavior and increase their knowledge of three specific cognitive biases: anchoring bias, projection bias and representativeness bias.

Called Cycles Carnivale, the Flash-based puzzler is a point-and-click, two-dimensional alien carnival world that uses first- and third-person views. In the game, the player’s character has crash-landed, and in order to purchase the parts they need to fix their ship, must collect currency by winning a series of classic carnival games such as knocking down a tower of bottles. Winning the game requires players to identify and avoid the relevant cognitive bias that can influence behavior in each challenge.

“This paper provides evidence for a long debate in education and in games about whether in-game rewards improve learning,” says Stromer-Galley. “Our carefully controlled experiment suggests that rewards have no discernible improvement on learning.”

Overall, Stromer-Galley’s research shows that rewards are important in educational games, but not necessarily in a way that has been previously believed. The results of the experiment instead suggest that rather than focusing on adding points, badges or other types of in-game rewards to make a game more appealing to potential players, educational game designers should focus on the core game mechanics that players may find satisfying, such as intuitive controls and progressively difficult but fair challenges.

In addition to Stromer-Galley, study authors include, Brian McKernan and Tomek Strzalkowski at the University at Albany; Rosa Mikeal Martey, Benjamin Clegg, James Folkestad and Matthew G. Rhodes at Colorado State University; Kate Kenski at the University of Arizona; and Adrienne Shaw at Temple University.

The research project was funded through the SIRIUS Program of the via the Air Force Research Lab.

  • Author

J.D. Ross

  • Recent
  • Newhouse Creative Advertising Students Win Big at Sports and Entertainment Clios
    Friday, May 30, 2025, By News Staff
  • 鶹ƵUniversity Libraries’ Information Literacy Scholars Produce Information Literacy Collab Journal
    Thursday, May 29, 2025, By Cristina Hatem
  • 鶹ƵSpirit on Display: Limited-Edition Poster Supports Future Generations
    Thursday, May 29, 2025, By News Staff
  • Timur Hammond’s ‘Placing Islam’ Receives Journal’s Honorable Mention
    Tuesday, May 27, 2025, By News Staff
  • 鶹ƵUniversity, Lockerbie Academy Reimagine Partnership, Strengthen Bond
    Friday, May 23, 2025, By News Staff

More In STEM

University’s Dynamic Sustainability Lab and Ireland’s BiOrbic Sign MOU to Advance Markets for the Biobased Economy

This month at the All Island Bioeconomy Summit held in Co. Meath, Ireland, it was announced that BiOrbic, Research Ireland Centre for Bioeconomy, comprising 12 leading Irish research universities in Ireland, signed a joint memorandum of understanding (MOU) with the Dynamic Sustainability…

Professor Bing Dong Named as the Traugott Professor of Mechanical and Aerospace Engineering

The College of Engineering and Computer Science has named Bing Dong as the Traugott Professor of Mechanical and Aerospace Engineering. This endowed professorship is made possible by a 1998 gift from the late Fritz Traugott H’98 and his wife, Frances….

Physics Professor Honored for Efforts to Improve Learning, Retention

The Department of Physics in the College of Arts and Sciences (A&S) has made some big changes lately. The department just added an astronomy major approved by New York State and recently overhauled the undergraduate curriculum to replace traditional labs with innovative…

ECS Team Takes First Place in American Society of Civil Engineers Competition

Civil and environmental engineering student teams participated in the American Society of Civil Engineers (ASCE) Sustainable Solutions and Steel Bridge competitions during the 2025 Upstate New York-Canada Student Symposium, winning first place in the Sustainable Solutions competition. The symposium was…

Chloe Britton Naime Committed to Advocating for Improved Outcomes for Neurodivergent Individuals

Chloe Britton Naime ’25 is about to complete a challenging and rare dual major program in both mechanical engineering from the College of Engineering and Computer Science and neuroscience from the College of Arts and Sciences. Even more impressive? Britton…

Subscribe to SU Today

If you need help with your subscription, contact sunews@syr.edu.

Connect With Us

For the Media

Find an Expert
© 2025 鶹ƵUniversity News. All Rights Reserved.